STEAM WATCHERS is a board game under development that will run on a fundraising platform at the end of 2019 / beginning of 2020.
This is the first game created by hard is fun studio.
The project of hard is fun studio is to propose a game of area control and confrontation challenging and accessible, offering:
-the most intense immersion possible in an original universe
-A very limited “luck factor” to let the strategy express itself fully
-the possibility to play 2 or 3 without losing the intensity or the interest of the parties to 4, 5 or 6 players
-the possibility of modulating the length
Prototype 3.1 (in french… but soon in english too)
The game uses and expand a wargame mechanics leaving few space at random, developed especially in the games of Christian T. Petersen: the programming of motion and action orders by simultaneous placement and hidden face of programming tokens.
This mechanics is enhanced by 3 original concepts strongly related to the theme of the game:
-The need to move his troops to survive, bringing: fluidity, rhythm, movement and prevents any static strategy.
-The integration to the classic “game round” of a simple system of modular campaigns developing the game universe and giving it a great re-playability.
-The incorporation of an allied people to the main people. With it, the 2/3 players parties are as complete and captivating as the 4 to 6 players parties.
BE A WATCHER!
Our ambition is also to offer the opportunity to all motivated players to join the project by contributing, very close or far, to:
-the improvement of the prototype
-the thematic enhancement of the game and its universe
-promotion and distribution of the game
For playtest, promotion and fundraising campaigns to be successful, we will need you!
Sign up: BE A WATCHER!
You will receive regular information about the studio’s activity and, if you want to contribute to the STEAM WATCHERS PROJECT, you will be warmly invited!